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Awesome stuff, wasn't aware of that! Anyway, here's the call stack: > UnityPlayer.dll!ThreadsafeLinearAllocator::Deallocate(void *) Unknown...
I've just created an empty project, nothing changes - still the same thing. I am sending you a link to the project & build via PM. My operating...
Could you please make sure NATHelper shuts down all its threads on destroy? If it has trouble connecting with facilitator, the game freezes on...
I get this error on exiting the game, 100% reproducable, Unity 2017.4.4f1. Is posting a crash dump here and waiting for a pretty call stack is...
Any chances of having motion vector support?