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That did it! Thank you!
I have two different viewport areas displaying the Project tab, so that I can have multiple folders open. This works well, until I select an...
Fixed! transform.Translate(desiredMoveDirection * walkspeed * Time.deltaTime, Space.World); It was not set to translate relativeTo...
I am getting a 1-for-1 exact match between local and world rotations. I believe you are correct in saying that "the rotation of the transform...
Thank you for your suggestion. I used Debug.DrawRay in the three locations you specified, to discover that nothing seems to be wrong with forward...
In the following script, I have used a mouse rotation to rotate the player, then horizontal/vertical input to generate player movement. However,...
@chingwa Thanks for the speedy response. I'm going to check that the camera is rendering the Suimono_Water layer when I get the chance. Also, the...
And in response to the previous entry about my ships falling through the water when in view of a camera, that still happens at strange times! I...
Hey Chingwa! I've checked out other responses to this issue that I am having, but there doesn't seem to be any description even close to my...
@chingwa there is only one camera, and I'm not receiving any errors at all! Very strange. Let me try a few more things, and if it persists I'll...
Here's a funny problem I'm having, maybe you can assist me in resolving it: Bouyancy works great while there is NOT a camera in the scene. The...
I just updated to Unity 5.3.2 and the problem has been fixed!
I am using Unity 5.2.3f1 Personal. I will update Unity to 5.3 and see if that fixes the issue. Mask doesn't show up under that path in the...
Folks, something's fishy here. I am attempting to add a Mask to a UI Image. As pictured, I have the requisite Image Component attached already....