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Is there really no compromise between futzing with the canvas/screenspace and not being able to see my objects in the editor? I still haven't...
Ah, right. I figured it out eventually (I didn't realize there was another page to the forum so I thought you just hadn't replied yet) but thanks...
This is the line of code I tried before I came here. It doesn't work. VectorObject2D vectorObject = GetComponent<VectorObject2D>();...
Right, but how can I get them attached to an object's transform?
I'm making a 2D game with a vector graphics style. I can't see any of my objects in the editor, though, because 3D lines need to be created at run...