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For some reason the Vertex data tools don't do anything for me except paint the mesh all white -- wireframe does nothing. (Unity 5.5.1f1) I...
@jbooth Where did I go wrong here? I've run the mesh converter (Process()) and applied the brushes (modified ColorToSplatConverter w/ separate...
Pretty much exactly what I'm doing except w/o a macro texture. I've made some minor changes to VertexPainterWindow (e.g. making Init* methods...
I just started down the path of creating a workflow for utilizing MegaSplat in a large (1200 sq km) terrain database importer/converter. Working...
// ....In editor, // sometimes only the pre-serialization callback gets called. WTF.. Yes. I've had many of these Whisky Tango Foxtrot moments...
Does this asset support programmatic creation in Editor or at run-time?