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> You can make a mesh in real 3D editor, import it into Unity and then create a Truss asset from it. Yes, but for example, it creates Links only...
One would be to improve on the node editor (edges), or a way to export/import to a real 3D editor. It's a huge pain in the ass currently to...
Why not focus on polishing current stuff and implementing scale, since it's really annoying to not have it, instead of implementing other...
Yeah, I'm trying to make my own Inline 4 (car engine) by actually making the pistons push the crankshaft, but you can imagine what happens when...
HI, how's APE going? I stumbled on this thread while looking for a solution for Unity's terrible joints.