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SOLVED!!!!! This was one hell of a nightmare. If you are changing platforms whether its Windows, Android, iOS, the UNITY AD SERVICE disables...
Hey everyone, I got a serious problem that is killing my sense of hope. I have this mobile game that works perfectly fine on PC and android...
FAIL : Bake Tags and System tag does not influence Lightmap I have decided discard the 23 scenes and stick with Unity freezing on async additive...
Hey everyone, I am having a critical issue that is stopping my demo from becoming finished. Background: This is a mobile environment so draw...
I found the issue! Ragdolling Enemies after death do not reset their Rigs back to origins. This essentially displaces the Bounding Box away...
anyone? i need this resolved ASAP.
So I have tried a List of things. https://playdeta.wixsite.com/deathdenied/forum/bug-reports/invisible-enemies I have tried a list of things in...
I cant remember why I had the vegetation Shader as Opaque 2001, but i set it back to 2000 the problem has yet to return (Face Palm)! I hope i...
Thank you for your reply and solution. My solution was to duplicate the off mesh link and have a script for the Agent to detect the link. Once...
I have 2 shaders within an entire scene. Shader A is for vegetation with a Render Queue of 2001, and everything else is using Shader B of Render...
The question was never answered, although a wasteful work around has been made. Is there any official way to Enable more than 1 agent to auto...
Originally asked here:...
I need Multiple Agents to AutoTraverse a single Link. However, the agents wait their turn until the Link is not occupied. Any suggestions on how...
I would like to add my experience. Unity should hire some actual Quality personnel to discover their own issues but this is what i have found....