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Hey there! You haven't made the ServerPackets class shown in the tutorial.
Bump? Still happening SOMETIMES
Got it again after moving to layer based rendering, and syncing the position of the Layer 2 root with the layer 1 root position, sometimes it just...
It is actually solved... Kind of I made some code that modifies the rotation by litteraly 0.01 so it fixes itself. This is a pretty breaking...
Okay, so now I have some different bug. More info soon
Bump?
Hey Unity users! I am using the Animation Rigging package, but the bone(s) go to localRotation (0, 0, 0) sometimes and litterally going straight...