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Does anyone have a solution to this?
To expand further on what I'm trying to solve, this is to drive the vision system in an AI simulation. The AI needs to be able to get a list of...
To give some context, I want to be able to detect what is currently visible to the first person camera. A standard raycast will cast from the...
I'm trying to perform 3 raycasts against a gameobject; one dead center, one to the left and one to the right, all at the same vertical position....
@niosop Tried this but no luck with spheres.
@ifandbut Given it a try and raycast every pixel in the Camera's view, as expected the framerate is awful :D @pakfront I *think* I managed to...
I've spent several hours now trying to work out which GameObjects a player can "see" within the field of view of the First-Person Camera. I've...
I have a bunch of problems getting this to run in Unity 2.5. Is it possible you broke something when you upgraded it to work with 3.0?...
While I don't like to dig up old threads, I can't find any similar, newer posts that match my query, and this thread provides context. I want to...
While I can only speak for my experiences, Unity seems perfectly happy to import both FBX files and .3DS files. I haven't tried with .MAX....
Oh now that is just clever! Thank you so much you have saved me hours of work :)
I'm assuming this is fairly trivial, but I've searched the forums and the manual and tried every combination of keypresses I can think of with no...