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For AR scaling, i have experienced a bug that is, if i scale down to minimum scale value or scale up to maximum scale value using pinch , then i...
@lukasz_pasek any Update??????
Do we have a function/code to check whether user has denied permission for motion usage???? @Lanre
any one experiencing this ,??? i updated xr package managers to preview3-2.1.0 but still not solved???anything on it @tdmowrer
@tdmowrer
and if i add Debug.Log("ref point status" + refPoint.pending); just after add reference point code ,even if a null reference error occur,...
hi, i am adding a reference point at the position of camera by using arReferenceMaanger.AddReferencePoint(); , but the code is working perfectly...
@AlbyDj90 ,ok good .... does it improves tracking with out planes..... ie. like a floating cube in air with a anchor point associated with it
@Blenderik ,i have seen your answers ... i will debug it with optimal environment and confirm.... but i think when the environment understanding...
yes @Tarrag i understand the advantage if we need to maintain distance between two objects ... but in ar core doc they saying that .... you should...
ArCore doc says: When anchoring objects, make sure that they are close to the anchor you are using. Avoid placing objects farther than a few...
okay.. thanks bro... am also figuring out to implement reference point:)
@Tarrag thanks for your helping replays .... what we need to do after the ray hit on the plane .... do we need to add some reference point in...
so you suggesting cast a ray from 3m in front of the camera to the ground plane and if it is hitting on a trackable plane change the obj's...
@Tarrag ... why we need a raycast to the ground plane???? doesnt it stay 3m in front of the camera always if we simply instantiate it in 3m forward ??
hello.. @tdmowrer ..Help me understand the advantage of adding a reference point(anchor point) to a object for example,1. we can place a cube...
Thanks for your info @meedabit ... i would also like to know that do we still need to come into the initial guide view position to detect again...
@TomyKurniawan .... i think vuforia normally add about 30 Mb to build size.... if you remove assets that you are not going to use from Streaming...
hello... if i add multiple guide views in the model target generator. can it detect those views simultaneously or one at a time????? i mean.....if...
i think unity doesnt have a function to store images in the photo gallery... you should need a plugin to access iOS native functionalities and you...