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Hi, it seems like whenever the game window loses focus, the mouse position Vector2 gets set to (0,0). This makes your mouse position snap to the...
I see, hmm. I updated to the latest version of the asset and even updated Unity to 2019.4 just to check, but the prefab is still being marked...
Should be in the top-right of the scene view, after opening the prefab. [ATTACH]
Hi there, just had a question about editing a Master Audio prefab. When I am focused on the main gameobject with the Master Audio script, in the...
I'm wondering if anyone has any insight into why this audio file would have a harsh scratch/pop sound at the end. This only affects the WebGL...
Oh, sorry for getting overly technical. I've attached a Unity package, you can take a look to see exactly how it works, just start in Scene 1 and...
There are a few ways to handle this kind of thing, but here's a basic way to approach it. It's probably a good idea to set up some kind of Scene...
If you're using a newer version of Unity, you can use Presets to define how you want your assets imported....
Something that would be nice is a toggle to choose whether to display the GUI warnings in editor for invalid resolutions, etc. I'm working on a...
Thanks for the info! For the record, what I ended up doing is using a world space canvas, and updating the position manually using the camera's...
Hi @yuanxing_cai - I've put together a simple package that shows a few issues I've encountered with the pixel perfect camera when the camera is at...
Not that I have much to add to the great work you've all done investigating this issue, but I thought I'd chime in and say that I'm really hoping...
As far as I can recall, I ended up trying a bunch of things like deleting the solution files and re-installing Unity tools for Visual Studio, and...
Right, I checked the source code and found that; I guess I was hoping for the ability to pass whether Time.deltaTime or Time.unscaledDeltaTime...
Hi there! Just wondering if there could be an option to use unscaled time when sending a message. My use case is sending a delayed message inside...
Sure thing, here's a small repro that shows a few things: text jitters, sliced UI image flickering, and the UI image position shifting by a pixel...
I'm not sure what has happened, but today I've found myself unable to Attach to Unity to do any debugging from Visual Studio. I can build the game...
Hi there, I'm trying to use 2 inverted masks (custom mesh) on one background image, but I'm not sure how to set that up. It seems like the...
Hi there, excited to finally be trying this out. It does a great job on sprites and cropping the camera, but I've come across a couple issues. 1)...
Hi there. I'm working on a game that accepts both gamepad and mouse input. Unity's default behavior in EventSystem.cs's SetSelectedGameObject...