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Oh, I didn't see your message. Sure, I can put it in a package and make it available for download as soon as I figure out how to do that. I...
Bump. Martin, Aubergine, did you guys see my responses?
I don't believe that it is precision related. It's a lot "less". My scene now consists of a plane with a sphere over it. The "render texture" is...
Can you explain why it's not needed? Generally speaking, in the GLSL land I came from, multiplying MVP * localVertex game you homogenous...
Shader for first camera..... Shader "Custom/RenderDepthToTextureShader" { Properties { } SubShader { Tags { "RenderType"="Opaque" } LOD...
Well, right. I just meant in this example I believe they produce the same results, not in general :) Sure, I'll post some full code here in a bit.
Just saw your edit. I don't think that this makes a difference. The initial w value for the vector is 1. I've used similar code in straight glsl...
Thanks for your reply. I'll try mine again without the bias matrix and using the explicit 0.5 * and + 0.5 (though the math should be the...
Bump...(I'll try not to do this too often)
How, given that I want to use surface shaders (the answer can be, just use fragment and vertex shaders, you know how to use those!), does one...
Alright maybe I should phrase my question differently now that filtering seems to not be the problem. How, given that I want to use surface...
The mystery deepens somewhat (but in the right direction)! So, I decided to take my normal scene (2 cameras, the first one writing to a render...
Right. It's my understanding (probably not a good one) that the "screenPos" of surface shader input is the biasMatrix * projection * view * model...
So, pardon if this is so freaking simple. It should be, I don't know why I'm having trouble with it. My scene is very simple. It consists of 2...
Gotcha, thanks. I think I'm just going to write my own lighting functions for these surface shaders to just pass what I want around. Thanks for...
I guess I need to learn/review some BRDF terminology as I don't really know the difference between Albedo/Emission at the moment. I tried...
Ok well then maybe filtering isn't my problem. Back to the drawing board I guess. I wish there was a good way for me to debug the values being...
Forgive me if this has been covered somewhere, I've searched and haven't found too much info. Here is the gist of my problem. I have 2...
Ok good, that is as I suspected after your other post. The "Queue" tag is just a very special tag in unity than can dictate rendering order then...
If that's not what you were doing, I apologize. It is hard to get tone across with just typing. I don't understand how else you could have meant...