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I think I figured it out. If I add the exact transforms it appears it will work. This is something that can be done in the editor. I'm using the...
After taking a look at the animations, there are a ton of transforms it is expecting that obviously aren't on this model I'm using. Can I not add...
I'm sure this has probably been asked, but when I search in the forums a lot of random topics come up that has nothing to do with my question. So...
Way down that forum page you linked I think I may have found the answer. I'm gonna try to use a Unity Event to see if I can get this right. I need...
Sorry for the delay in responding, I got busy. Yes it is most definitely being called. The way I'm using AddListener I don't need RemoveListener...
There isn't a section specifically for Game Math but Khan Academy is a great free resource to learn math in general. I've been using it to tighten...
Hello, hope you all had a great Christmas if that's your thing. I need to add a listener to a Toggle and I need to send some extra data to the...
Don't know why, but this worked, thanks!
IDK about holy grail of speedups, but it does help to speed up compile time in my project. My compile time on my crappy lappy went from 30+ to...
I'm really confused now, because I just knew none of my scripts were referencing anything that wasn't in the asmdef, but something keeps happening...
Ok thanks for the basic info about how asmdef's work. The issue I'm having is that I have a folder, lets call it Main Folder, inside main folder...
What would cause this to not work? I have scripts in subfolders that throw a ton of errors about namespaces or type names not being found. This...
There is a thread about this that is from 2021 or something, I am having the same issue. Is this not possible? I want to cut down compile times as...
Hello everyone. Thanks for taking the time to read this. I hope you all are safe in these rage inducing times. ;) TL;DR = Veteran Noob is angry...
Is there not a single person who uses the StateMachineBehaviour that can answer this?
OK So I guess there is no way to do this?
Hello and Happy New Year! Let's hope 2021 is better than 2020. I'm using a StateMachineBehaviour on some attack animations to trigger things like...
Not sure what you are getting at here. It's a third person game and the attacks are animations, why wouldn't the animations drive the sword? Am I...
I've been busy working on other parts of my project that I didn't even think about something that simple. Make the AI move to a point the player...
Have you tried adding a nav mesh obstacle to the tree prefabs?