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Hi there should be no problem on mobile. Most of the users including me are using this tool on mobile project.
Hi all, Sorry for the late reply.. I don't know why I didn't receive the reply notification from Unity since a long time ago.. @lenzchu Thank you...
Hi, I'm afraid currently this is not supported. If you really want to do this you can add a "pause" flag in the Update() function, and set pause...
This App is 100% Made with Unity! [MEDIA] Node Video is definitely the most powerful video editing app for mobiles. With many revolutionary...
The distortion shader uses grab pass, but it seems the grab pass is still not stable in LWRP, in some Unity version may not work. Even it works...
just set the weapon trail game object's active state to false while not attacking should work. you need to set the state by script or animation...
Hello childcat, The XWeaponTrail uses Camera.OnPreRender() to draw the trail immediately, but this method not work in SRP, so in SRP the trail is...
Hello, As far as I can see I think there are too problems in your weapon trail 1, The background's color is too pure, the distortion may not take...
Hi, Sorry for the late reply. Currently I have no VR device to test it, But as far as I know it works with VR. Are you using the distortion...
emm.. I do remember I added that tricky code for some reason.... If you commented out that line, when you instantiate weapontrail from prefab may...
Hi, I'm sorry but could you show me some crash log? As far as I know the distortion effect you attached does not support LWRP... Also please...
Yes it works with LWRP. But the shaders are broken so you can't see anything in the demo. To use with LWRP or other SRP please follow these...
Hi Allan, Thanks for the feedback, I didn't realize this problem before. I removed the "mInited = false;" in Start() is because I found it...
Hi, Thanks for the feedback, can you tell me are you using XWeaponTrail in 2D project? (the "Use With 2D" option is checked or not) If so, I'm...
Hello Lanre, Does NatCam support Vulkan? It seems only works with OpenGL Renderer. We need Vulkan for compute shaders, is there any options to...
Hi Lanre Thanks for the great tool. I'm using NatCorder and NatMic in iOS. After stop recording, then check and play it in a native...
Hello, I bought your tool one week ago, and it's great so far, but when we tested it on ios12, iPhone 6. The memory usage is too high and It...
Hey guys! Check out #ShaderNinja#(http://www.shallway.ninja/shaderninja) A friendly 3D Shader Editor for programmers! With this tool you can...
Hi, sorry for the late reply. glad you solved this problem and thanks for sharing:)
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