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I've been struggling with this same issue (UnloadSceneAsync returning null) for about an hour and I just found a solution. Maybe this will be...
Hi there, back in 2013 somebody mentioned the fact that you couldn't atlas procedural textures because Mesh Baker would throw "[...] uses a...
Yeah, I tried playing around with two cameras and I can't get rid of the error. Two cameras aren't needed to reproduce the error, by the way. One...
Yup. It was in unity's GDC keynote and their blog post: https://blogs.unity3d.com/2017/02/28/updates-from-unitys-gdc-2017-keynote/ Although I...
I'm glad I could be of help!
Well, I do pass the correct name ("myArray"). What I meant with my other statement is the following : float[] floatArray = new float[2] {1f, 2f};...
Hi ! Note : I decided to drop ShaderForge for my specific needs and have zero experience with actual shader coding (except for having fun with...
@uvartdev I also encountered the issue a few times where the console would get spammed with IsMatrixValid(matrix). To fix this, make sure you're...
Hey, Thank you for your answer. No I'm hooking it via Unity... and I was in fact reading up on making .dll plugins for Unity! Although I just...
Hello, I'm writing an application that uses low level windows keyboard hooks to try to bypass Unity's limitations (i.e., the fact that key...
I found out that the problem is not the PowerMate... it's how unity handles input. Basically you cannot access input information between updates,...
Hey, In Edit > Project Settings > Player look for "Virtual Reality SDKs". Click on "+" And add "None". Move it to first place. On your main menu...
@roryo: yes, I'd be interested! Feel free to send me a message when you're ready and and tell me which parts of your asset / documentation you...
This looks amazing! Can we still apply for beta testing?
Hey, I'm sorry it took so long. I tested it on two other PCs and yes, the problem is exactly the same. I even think that the number of light...
I'll test it ASAP. Tomorrow I should be able to give you an answer (I'll test 3 different PCs with different specs)
Hi! - Precomputed Realtime GI is ticked, with a resolution of 2 and cpu usage of low (default) - Baked GI is also ticked, with a resolution of 1,...
Hi, I'm still a beginner so I might not have all the terminology down... anyway, I made a simple scene using Global Illumination and the...