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Hi, I was wondering if it is possible to clear singular values from my MaterialPropertyBlocks. There is only a "Clear()" function, however this...
Awesome, excited to try it out once .18 releases! :)
@MelvMay any news on this? I don't want to be annoying, it's just a daily source of VCS merge conflict, so I'd love to hear an update. <3
Cool, this does indeed look like the same issue :) It seems to only affect Freeform Lights for me, too. Would be awesome if you could check up on...
I created a bug ticket for Unity and they released a fix in 2022.3.11f1 (also in 2023.1.14f1, 2023.2.0b10, 2023.3.0a4). Haven't tested it yet...
Hi, "new(..)" is called a "target-typed new expressions" and is valid syntax since C# 9. :) The type declaration already provides the Vector2...
@diesoftgames This might be the same issue outlined here:...
+1 I'm currently upgrading from 2021.3.18f1 to 2022.3.8f1 and when stacking my UI Camera (no PP) on top of my Main Camera (PP), the PostProcessing...
Hi all, I'm currently developing a pooling system for our VFX objects. Currently we just instantiate the VFX Graphs (Prefabs) whenever they are...
Until there is an official API you can use this (2021.3.18f1): private static string GenerateShaderCode(string shaderAssetPath, string shaderName...
Yeah, this will break batching, but I don't see a way to get around it apart from the method mentioned earlier where you generate a second texture...
Thanks for the quick reply! I didn't realize the CinemachineExtensions are also dependent on this Script Execution Order, since they are iterated...
Hi, I came across an interesting issue today while building custom CinemachineExtensions. I need my Extension to run before the...
Yeah, I checked the Renderer yesterday in the hopes of finding an undocumented method to intercept it. :D Forking the whole thing for that change...
Thanks for the quick reply! I also read about using a separate Camera and using the output as a texture. I was just concerned about the...
Hi, I'm currently trying to get a multipass/pingpong blur effect working with URP's 2D Renderer. I'm using the "_CameraSortingLayerTexture" to...
As Hakan explained, only enabling the currently used ActionMap works for me: private void ChangeInputState(string toActivate) { foreach...
Hi, during development I like to keep the "Reload Domain" Play Mode setting turned off as much as possible as it allows me enter Playmode...
Found the issue! "SetUp" and "TearDown" methods must be public. Both of my methods where private so neither Input.Setup(); nor Input.TearDown();...
Hi, I'm currently starting out to write automated UnityTests for my project. I'm using the "InputTestFixture"-class to emulate Input. I set it up...