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Afternoon! I'm trying to play several abilities during cutscenes using On Execute Unity Events, the AbilityNodeSwap and CharacterSwitchModel...
Ah, got it on the KillsManager. Misread the version number at the end of the changelog I was one behind. The problem ended up solving itself and...
Afternoon everybody, two quick questions Just updated from 8.3.1 to 8.6 (a big jump, I know) taking care to remove my Corgi folder first and then...
Howdy, pretty new to gamedev so apologies if this has been answered before and I just couldn't find it. I'm dealing with 2D pixel art animation...
I narrowed the problem down, strangely enough, to the character's Roll component. Even though Roll is bound to a different key, it seems that...
Having a bit of an interesting issue. I have a character object, then two nestled ability objects, and I'm using the ability node swap ability to...
Trying to make it so that the player normally flips to face direction, but doesn't when certain melee weapons are equipped, but the "Flip...
Any possible tips on how to have a character's different ability nodes have separate idle animations that it switches to on swap? I've got a...
I located the problem, actually! As it turned out I had already added a sound manager to the scene nestled on my Level Manager that I didn't...
Having a rather bizarre issue where adding an MM Soundmanager to a scene makes it so that the player is suddenly unable to pause. Without a...
Awesome, using a SetActive feedback worked perfectly well for what I needed, thanks for the tip! One other thing I'm having a bit of an issue...
Got a question about the Light feedback. I'm trying to do a flash of light alongside a gunshot, but I'm using the experimental 2D lighting...
Wondering if anybody here has any experience trying to integrate Naninovel with Corgi Engine. I'm able to setup cameras and initialize...