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This is happening for me as well. I cloned the repository for the tutorial and confirmed that everything is working correctly (shadows are being...
It appears changing the code as listed in section 1.6 Shadows First of the tutorial stops the errors from displaying in the console and allows the...
I updated to Unity 2021.1.0a7 (following the most recent comment I saw here) and can confirm this is still an issue. I am working on a custom RP....
I can confirm the behavior in-game (Scene/Game views) is opposite to the behavior in the Shader Graph inspector; this is the same behavior...
I'm not sure how to delete this thread. I discovered Unity Answers and thought that was a more appropriate place for this than here. Please see...
I'm building a game using DOTS and am working on adding support to a first-person controller to allow the player to walk around a sphere. My...
I can confirm that "Reimport All" cleared fixed things for me; after running "Reimport All" I can play my scene and not get the input related...
There was one thing I was missing: using Unity.Jobs; I'm not sure how this missing using statement generated the error I got ... but everything...
The documentation found here is wrong/out of date. Specifically, the following line gives an error: JobHandle handle = jobData.Schedule(); The...
The problem is: the Visual Studio Code Editor package v1.1.4 adds the following to the project's .csproj file for each installed package (the...
I am receiving equivalent errors on macOS.
Just raising my hand that I'm seeing this problem too. My example code is below. I'm running Unity 2019.2.0a13 on macOS 10.14.4. using...
Perhaps because they're only used by Unity and their presence adds no value for a developer?
It would be nice if the verbiage made it clear that TC2 does not work at all on Macs - because the verbiage you reference does not make that clear...
When I import TerrainComposer into a brand new, completely blank project I get the following errors: Kernel 'MethodAdd' not found...
Ok, so I achieved the behavior I was looking for. Importantly: Handles.DrawCapFunction was not swallowing the MouseDown or MouseUp events. The...
UPDATE: The MouseDown and MouseUp events are not being swallowed. Instead, the custom handler is not behaving as expected. Once I've worked...
I'm working on an editor extension. I'm currently working on an editor handle that takes special action when the MouseUp event type is called. I...
Thank you for the detailed explanation! I'll test this out and report back.
If this fresnel tweak, and the black specular color, were also made to UBER would that cover most cases? I understand that other shaders using...