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Thx for your advise!! About my other question, what I mean is: My project has to work with several very different hardware inputs. To handle...
Hello, I have a weird behaviour. I think it is a bug but I will explain it, maybe it is a desired behaviour. I have two players, P1 and P2, and...
Hello! I am doing a Graph pretty much like Plot Overtime. But I have a question. The plot is updated in realtime with ingame data. I am able to...
Done! ;-)
It was that, there was not SceneContext in the new scene. Moreover, I had to change _zenjectSceneLoader.LoadSceneAsync(sceneName, loadSceneMode);...
Hello @eventropy, We are using Zenject 4.7 We have noticed that the scenes that we load with ZenjectSceneLoader.LoadSceneAsync(name, Additive)...
I answer my own question for other with the same problem. Moving the anchors works fine, but you have to move the transform before:...
Hello, I think this is a very common question but I do not find any answer. I have a mass attached to another by a fixed joint. The mass...
@AnomalusUndrdog I think it is the right approach. Incredible support, congrats! Regards.
I do not mind in a Json, txt or even a scriptable object. Where to save it is a very good question. I would prefer inside the Build Report...
Hello @AnomalusUndrdog, I have been trying Build Report tool for a while and it is a great tool!. But I have a problem. I have seen that the...
Hello, Is this project stopped? I say that because I am using it and I have seen this video [MEDIA] In it, @Lucas-Meijer uses a very interesting...
Hello @gringan We are having Access Violation (0xc0000005) crashes since a while. I would like to help you but, after a lot of research, we...
Hello, We have an Access violation crash.We think is something in 64 bits trying to write in a 32 bit register How do we know?We have this...
Hello everyone, I am writing my own HandlesUtis.DrawCube, because the Handles API does not have it. I almost get it, but I have not idea how...