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Hi, I have a prefab made of a cube and some material. The prefab is marked addressable. The addressable build is stored on some webserver online....
Thank you Marie!
Thank you very much!
Hi, I started working with the vfx graph in Unity and things are going pretty well so far, except for one operation I can't achieve: I have a...
This asset is abandoned by its author, but his Discord has someone giving support: https://discord.gg/Q2yTQKQC
Thank you wyattt_!
Hi, Through script, I need to set the "Opacity as density" boolean field that you can see when editing a terrain layer through the terrain...
Hi, I need to set that "Opacity as density" property through C#, and I can't find the corresponding field or method in the...
Wow thank you guys for your detailed answers, you rock! Actually, maybe I should have given more details about my use case, which may have made...
Hi! I need to achieve at runtime the scaling/translation the editor camera performs when switching from/to perspective/orthographic camera, e.g....
Thanks guys! I'll try those leads.
Hi, I'm trying to learn how to use addressables and I studied several tutorials and docs. All of these pass very quickly on getting an asset with...
Hi, I downloaded Mesh Baker Free, I strictly followed the basic tutorials (video and in manual), but I can't get it to work on a simple example....
Hi, I'm working on mesh gameobjects that I have to scale along x, y and z axes. Once those scaling operations are done, what I need to do is...
Not sure what you mean, I'm working on simple meshes representing buildings.
Thank you for your answer. Then I guess I could create dummy prefabs containing sets of materials I want to combine. It would then need some work...
Hi, Sorry for the probably dumb question, but whenever I send a message to VerifyInvoiceBot#2762 on the Discord server with my invoice number, I...
You can download the source here: https://github.com/Unity-Technologies/com.unity.probuilder Probuilder is part of Unity, so you don't need...
Ok I found what was wrong: In order to be extruded, a face needs to have its own vertices, while the surrounding face uses a copy of those...
Hi, Well when it comes to world building, you should use Unity's terrain system to model the topography of the locations you want to create. There...