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I have a second camera that displays the UI... I will try later to remove it and make the ui on the same camera
I tried with both off and RGB 32? Both looked the same. Btw my file is .psb because i am using bone animations. Could that be the issue?
It says "Pixel perfect camera wont work properly if stacked with another camera"
I changed filter mode to point... I set up a pixel perfect camera to 32 [ATTACH] Camera [ATTACH] How it looks on unity [ATTACH] How it should...
[ATTACH] I have spike enemy that i want to travel in such way as the image...how i can achieve something like that?
Hello, How do i made them not be pink? I am using the 2D renderer but i have no idea how to fix them :D Edit: MY BAD , I SHOULD HAVE CHECKED THE...
I think it's a bug because I have that. The weird thing is if i build my game and start it up, the minimap is lit...I don't know how or why :D...
On the character it works fine but not on the weapon...I dont understand why. [ATTACH] [ATTACH] [ATTACH]
I have a second camera, rendering the minimap layer. The layer of the minimap is not getting lit up at all. [ATTACH] Now when I switch my global...
I bought a package from unity asset store...I really like it but the thing is the developer abandoned it. Now I need to figure out how to make an...
Anyone know how to make the lit shaders work?
Well...after a lot of research. With the below the animator restarts and binds the new Root that contains the new animated objects.(all have the...
Is there a way to restart animator from script? What I am trying to do : I have my player gameobject. [ATTACH][ATTACH] I want to keep...
[ATTACH] Change 1 line of code, waiting for more than 20 minutes (still going strong...) I could just restart unity but I have unsaved changes...
Thank you for giving us the answer friend
This looks very professional. The only thing that worries me is the timers in games. I hope it's done in a way that doesn't give anxiety instead...
Thank you both...i feel dumb I should have tried other directions. I changed it to rb.AddRelativeForce(Vector2.down * so_Weapons.bullet_speed);...
For the life of me...I just cannot figure out what I am doing wrong...The bullets are never travelling in the aiming direction. Tried tutorials...
Need help on this thing...so an asset I bought has an animation parameter called Aim. If i set that parameter to 1 the character aims up, on 0 it...
Thank you, i will try that