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Any way to edit this script to keep the duplicated timeline gameObject on the canvas? When duplicate a timeline asset it moves out of canvas. Then...
Create a C# script, copy and paste this code into MonoDevelop when it opens, and name it something like duplicateTimeline. Now with your timeline...
Hi, I am getting this error "Shader error in 'Custom/WobbleEffectShader_Object': syntax error: unexpected token 'float2' at line 62 (on glcore)...