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Actually have a very similar cannon squash/stretch firing in my VR game, so much quicker with MF! :) Is there any recommendation for how to...
main issue in delays is likely the team dissolving and being rebuilt, quite a few of the main contributors to the AR libs coming out of Unity that...
So I've managed to work out this solution but it feels way too verbose that it needs to be.... var validateAddress =...
I'm testing our addressable system and want to deal with error handling nicely obviously for when a key doesn't exist should a typo creep in...
@unity_bill Also getting this exception when using LoadAssetAsync and wondering what the correct pattern is, I assumed I could just request a...
also getting this in 2018.3 Quest project, would love to know why?
also 100% agree with hawken above, love the work going into single cross platform solution but the speed of development from the platform holders...
On your ARFoundation documentation page you list what it can do... plane detection, face detection etc. If these are not across both ARKit and...
OMG thank you so much for leaving that comment, VText still breaks iOS builds with Chinese/Korean characters even if not used!
Thanks @jimmya - there's currently UnityARSessionNativeInterface.IsARKit_1_5_Supported but I've just pulled and can't see any accessor for...
that time frame is around the Apple Launch event (12th) when the new iOS usually goes out so he might not be far off...
Is it possible to produce a build that supports ARKit 2.0 but will also fallback and work on iOS 11 with a limited feature set? I'm assuming no...
do you know which commit this was please? I assume this has been copied over to ARInterface as well? Working with Mapbox and they claim to have...
I'm still getting this error... I can't be the only one getting this surely?? iPhone 6S, 11.3, Unity 2017.4.1f1, latest ARKit sdk Literally...
I've found quite a lot recently I keep getting this MarshalDirectionalLightEstimate error... :( It's mostly when a build starts up and my phone...
Thanks @John3D :)
[MEDIA] Woohoo!!! :D I just released my new ARKit game onto the App Store, Whack AR! It brings the classic Whack A Mole game into Augmented...
hey @christophergoy @jimmya Thanks for all your support so far!! I'm wanting to create an effect where I invert what is essentially an...
FYI this now no longer compiles in Unity 5.6.3, line 28, UnityARVideo.cs, Matrix4x4 constructor doesn't take 4 params.
Super excitied to share this!! https://twitter.com/MSFX/status/914866864374853632