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Hello everybody! I'm Wojtek Borczyk, Incuvo co-founder. After more than year of hard work, we're releasing Createrria now. It's a game that...
Same problem on nVidia 9400M (MBP late 2009). Still not fixed?
Same problem on nVidia 9400M (MBP late 2009)
Hi, I want to capture specific OpenGL frame, here is how you do it: http://blog.manbolo.com/2012/11/20/using-xcode-opengl-es-frame-capture...
No, no, no overdraw planned. Imagine this: imagine you are writing a graphics editor and you need the functionality of "move forward", "move...
Hi, I have 2D sprites on my screen and want them to render in set order. I am using ortho camera, but I'd really prefer to keep the sprites on...
Confirmed, I also have the bug
See my other thread: http://forum.unity3d.com/threads/145295-Unity-Mono-crash-at-project-load-out-of-memory-on-importing-assets - I need to...
I want to check the memory used by Unity process or free memory available, because I've run into Unity's dead end with memory management so I need...
We've run into a situation, when dealing with large assets (textures of 4096+ etc) leads us into situation, when Unity is no longer able to load...
@profas: thanks, this did the trick. I thought it somehow connects through XCode and I've had the device connected to XCode via cable all the time.
Hi, I've got Unity Pro 3.5 + iOS Pro, XCode 4.3.2. I'm trying to attach profiler to my iDevice. In the build settings, I've checked: [V]...