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Hello. After importing 3D character from Blender i have a wrong directions for hands bones. I think transform.forward direction should be same...
This video solve my problem [MEDIA]
Hello. I wanna make sonar shader. It must be apply for every object of the scene. I found SonarFx (https://github.com/keijiro/SonarFx) before,...
Hello everyone. I wanna to make shader, that will be inflate texture in center. Like a Spherize effect in Photoshop Before: [IMG] After: [IMG]...
Hello everyone. I wanna regulate Perlin Noise force manually. So I mean for example frequency is a shader Range(0.0, 1.0) variable If frequency...
Hello there. In unity if I turn on shadows and open "Stats", a rendering triangles/poligons will be increased in about 2 time more. So (in my...
So, what if i'm using Scalable Ambient Obscurance? It's working fine for only Multi Scale Volumentric Obscurance
Greetings. I have a some problem with animator OnAnimatorIK When OnAnimatorIK is calling, i set bones local rotation and after get transform. But...
It looks good but i have a problem with implementing this. I use URP and i turned on SSS [IMG] Okay, I created new shader, and place your code...
Hello. Is there any way to make own soft shadow shader? I wanna make own shadow caster shader because unity standard shadows looks not good in...
Hello. How can I use my FX Shader (Image Effect) before Post-Processing? Shader: Shader "Custom/TestShader" { Properties {...
Resolved! 1. Open Animator which connected to your .vrm 3D Model character -> 1.1. Toogle on Apply Root Motion 1.2. Place avatar that...
Greetings. I downloaded the character animation from mixamo. Since the 3D model has a .vrm type, I had to export the prefab from Unity via the FBX...
Hello. The character has a shirt. The sleeve of the shirt ends with a transparent texture, not a polygon. If I use my shader with Unity...
Yes. I did a test, there is a small difference. I have created 100x100 cubes and each one changes its Y position every frame. Script per object...
Greetings. This question is about optimizing scripts in Unity. I have 20 characters on stage (or more, whatever). My task is to make them follow...
Hello. I recently downloaded the UniVRM package, which allows you to import 3D models with the .vrm type. I created a character through VRoid...
Hello. I created a character 3D model through VRoid Studio, but when exporting to a Unity, the 3D model uses about 14 materials, because of this,...
Hello. Right now I'm using Unity3D to record video from the screen on the stage with special effects, but if I use a recording program (Bandicam,...