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Hey guys, I find it hard to believe that there really is no way to do this. Can someone please confirm me that it is not possible in a spawn...
Hey guys, just a little question that may be stupid but at least it'll likely be a simple answer - here goes. When writing a spawn rule...
Thanks for the answer, but I'm sorry, I did not really understand that... Or at least I don't get how it could address the problem. My concern is...
Hey Gaia team, I'm starting to get used to Gaia and it's quite a nice tool indeed :) There is a little something though that sounds simple, that...
Thank you very much for your incredibly precise and helpful answer. Now I understand the philosophy behind Unity and Gaia's work, as well as the...
Thanks, but, what if I only want my texture n°1 to show in point A (where it's the fittest at, say, 60% fitness), and only my texture n°2 to show...
Hello gentlemen, I'm still learning Gaia, and there is a little something that is seriously driving me nuts as they say across the Atlantic......
Thanks a lot for your precise and clear answer! I'll try that as soon as Real Life® gives me an opportunity to do some coding.
Hey guys, I'm new to Gaia, but I can't find a way to do something to sounded simple to me. Here goes : I would like a texture to spawn only if...
Hello folks, The English version of the game is now available! The demo still features the beginning of the story and a Boules minigame; it...
Hi guys, I just published the (hopefully) stable prealpha of an adventure/RPG game I'm creating, to test game mechanics and get some public...
All right, I found what was missing, it was just : ZTest [unity_GUIZTestMode] And probably later on : #include "UnityUI.cginc" So, for the sake...
Hi forum, So I had this little alpha mask shader that I liked very much to display a procedural map in-game. Here is the view from the editor....
If you ever find a way to correct the glitch with the branch detail geometry, please feel free to share the joy :)
All right, I found the solution, here goes. The bone names must match, but they must match all the way from the very root of the armature....
Hi forum, I'm making a game in which there are several characters with similar rigs, who should be able to use the same animations. The...
Hi ! Thank you so much for taking the time to research and document this topic ! I tried your shader but it does not seem to work as intended in...
Hello folks, Has any of you been able to add global transparency (without the X-ray effect, so not applied to the individual textures) on...
Hi forum, I'm trying to make speedtrees (r) appear semi-transparent when located between the camera and the player, in a 3D game. Some commercial...
For the record, the answer is here.