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I've tested it many and many times and i can say now that in build it does not drop any frame, probably it's a tester feature check
Hello everyone, I'm making a turn based game and right now i'm approaching to multiplayer side, let's say 1v1 for now because of that i'm here to...
I have yet to make a test build and profile from there but i can tell you few things: - last version build i made the spike problem was still...
Hi everyone, As title says i have a performance problem generated by "UpdateRenderBoundingVolumes", i tried searching on web for a solution or at...