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Thanks for the quick feedback, that seemed to be the issue. I was using the "set camera to view" and forgot about changing the axis values. I'll...
Quick question. I followed your top down tutorial for the fixed camera. I'm using your "locked camera system (empty)" and "player and game...
Once again, thanks for the amazing response (don't worry about the number of gifs, they are more than useful and I greatly prefer them as I can...
First off, thank you for the very thorough and detailed response! It is very much appreciated and one you don't usually see from developers. What...
Quick question in regards to the top down camera. When aiming in top down view, it seems as though the bullets always stay at the same height on...
Maybe assign those colliders to a different layer and then in the collider matrix, have that layer ignore whatever layer the platforms are on (may...
Awesome! Putting the walls on the "ignore raycast" layer worked wonders! I thought about tags too, but it always seemed like layers was what I...
Merry Christmas to everyone! So I've been playing around with this asset quite a bit lately and I'm enjoying it but have a few questions I'm...
Hopefully someone can answer this quick question. I've been looking at this asset for a while mainly from finding the top down cover shooter...