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Update: Here is the issue tracker link:...
I think it's not yet on issue tracker. If it is I don't know the number.
I have opened a bug report and provided them with more information. For me the issue occurs both with DX11 and DX9. I will report as soon as I...
Update: - Same thing on Unity 5.5.1f1
Today I found out there is an error related to this issue buried in the log file: d3d11: failed to create vertex buffer of size -1920...
It's still a huge issue. Anyone got an idea?
We have a very nasty bug that only pops up from time to time. Sometimes already after 5 minutes sometimes it takes an hour in play. What happens...
Sorry, the approach with the pixels won't work obviously, since it won't be raycastable. But I think it'll require 4 dark background planes,...
Unfortunately I can't send you the real project. But the issues are easily reproduceable, so I've setup a showcase project. Sent it to you by...
The pointing arrow and the dark background are not working for me. The arrow is always miles away from the pointing object. The canvas is set to...
A couple of questions: - Does it work with multiple Canvases? (Both Overlay and Screen Space) - When designing the frames is there a possibility...
Okay so I switched to the newest version. However the Screen Space Camera still doesn't work correctly. I've enabled Overflow Protection and the...
Okay thanks for the fast reply. I'll try to upgrade then and see whether the store will give me the latest version.
Yep, I think that's it. I'm on 5.2.3. Is it possible to get 1.4 for that version or do I have to upgrade?
I don't have an entry for either overflow protection and position bounds on the manager. Just downloaded it from the asset store.