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Last bump @Stephan_B ?
Nice! Thanks for intel. This will possibly be useful for our next project then, since the current project is way too big to migrate from Unity...
Or modify KCC Motor to treat that non-kinematic rigidbody as kinematic.
Oh god this is still a thing :( Canvas renderer just doesn't output motion vectors when used on world space uGUI objects no matter what shader I...
Tried changing softness and dilation based on camera distance from the text mesh object. Unfortunately once tweaked, this will still break after...
UPDATE: I have made a repro project in latest Unity 2022 LTS version (2022.3.18f1). Unfortunately the issue is still present in this version....
I didn't find this on my Google adventures! Well... not sure this will fix the problem in our case, as testing this solution is not easy....
Hi, We have world space terminals/PCs in our game. These use world space canvas (size set to 1920x1080 and uniform scale 0.0005). Our TMPro...
Few observations: - They are setting time and timeSamples to zero to reset the playback. This was only done when acquiring "new" source from the...
Yep, not even on the roadmap :(
If this comes through, I'm done with Unity forever. Even if I tried I wouldn't be able to think of a worse licensing model. Why not use a...
AFAIK it was just some Unity devs doing this in their free time. So it was cool while it lasted.
Hi, is it possible to use IK with this asset? Imagine a tentacle grabbing objects for example. I also need collision avoidance to be in effect...
Same issue after updating from 2021.3.6f1 to 2021.3.21f1 today.
No clue, never used it. I just know BiRP users have always been happy with it. We should also stop this discussion at once, since this is a Rainy...
Are you on built-in? Use Wet Stuff instead.
Please if you meet the 3D Physics team at the lunch, tell them they must make this too :D It tears me apart!
I second your good question about the light types, since HDRP offers quite a lot of them :D
We already have a modified local copy of HDRP package in our project. I hope the patcher you mention will not overwrite our changes every time we...
I don't think the performance improvement is caused by allocation. No reason for this call to allocate. Doing this if...