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Hi all I started to learn unity 4 months ago on my free time by developing a classic topdown rpg. My solution contains the unity script project,...
Thanks for your replies. I implemented the second solution for now. What was missing is the copy of the AnimatedTiles script inside my project so...
Hi all I'm learning unity by doing a top down rpg game. I'm trying to spawn monsters on a specific tilemap. Creating and assigning tiles works...
Ok, I see. Maybe I can put all tiles to scroll on another tilemap and scroll all tiles in this tilemap ?
Hello I'm learning unity with a small topdown tilemap rpg project. I have a tilemap build from multiple tiles from a tileset. Some tiles are water...
Ok, I get it, I need ((Tile)myTileData.TileBase).sprite = null; TileBase does not have a sprite property. Sorry, it should be obvious to you...
Here is my actual code: void Update() { var position = new Vector3Int((int)transform.position.x, (int)transform.position.y, 0);...
You're right about separation of concern, I already have the logic, what I'm missing is the visualization. In short, how can I change the sprite...
When the player start to move, I will parse all tiles to set the isvisible flag, and then access the sprites of tiles to hide and change the...
Thanks for the fast reply. I found Tilemap.GetSprite, but I think It's not what I need... I will look in this direction...
Hi all I'm discovering unity and started a top down rpg project. I can display my tilemap, and I want to hide some tiles depending of the player...
One more. Please.
Hi I'm trying to learn unity with some tutorials, and I tried one with 2d tilemap light and shadow using URP and shadow caster. Here is two...