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APRIL FOOLS!!! haha got you. If someone buys unity how much would it be?
. What is going on? when I search indeed for "unity developer" I found 20 unity jobs for every one UE job. does this mean unity is the...
thank you so much everyone. I learned a lot from you guys and it helped me decide to invest in learning DI since most of you got positive results...
thanks @bajeo88 so it helped you but I took time. @Fajlworks thank you for the example. Your code is so clean and lean; I can see that when I...
I recently heard of DEPENDENCY INJECTION(DI) and I learned that when you apply it to your project SOLID principles will just come naturally. what...
the moment you used javascript...(insert text here)
just because you dont have children doesnt mean your existence is void. you should check the children count children.count <= 0. or check if all...
you call this a question?
you cant just sort an object without a rule. how do you expect the sort fucntion to know which is greater or lesser? if you want an object to be...
you use so much gameobject.find which breaks your game if it cant find something. try caching what you want to find through inspector
use c# events or unity events. it is based on observer design pattern
thank you so much! Experiment time :D
I cant believe everything is much more predictable with Animator.CrossFade. I don't have to keep track of all the transitions. I just have to...
as you add more states the transitions exponentially increases, even with substates, any state, enter, exit. It's just unpredictable and hard to...
@alexzzzz thanks for the book interesting read. @dinkeytom you dont have to use goto to make a spaghetti
where can I find resources for the new playable API introduced in 5.2? like all of it. I found the scripting docs but not the manual. I need all...
[IMG] haha thats my current collaboration project code and the team leader keeps looking for more programmer who thinks more is better. the...
Whats the sweet spot for reusability? lets say my player and AI can both walk. should I make the walk generic for them or not since they receive...
yeah I read all about SOLID but I'm one of those people who just can't understand things with just theory and I can't find a concrete example in...
How do I architect my game and reduce exponential complexity? you call tell me to use SOLID but how do I apply those? How do professionals do it?...