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I figured out that by default if I run EditMode and PlayMode tests together, I'll get the same error on 2.* If I deselect one of them or click on...
Hello! I was following those docs...
All my app bundle builds for Android fail in that way. APK and iOS IPA is working fine. I never gt a good worker 1: Running Prebuild steps 2: In...
No longer available :-(
You are pretty amazing. Just stumbled upon this thread, copied your shell script, added it to cloud build and it instantly works. Thank you su...
Just stumbled across this awesome new feature since I recently updated. Thank you for this possibility! If I understand correctly, we need to...
Hello, we recently run into an issue where code was accidentally wrapped in #if UNITY_EDITOR. This resulted on our builds failing because of...
Hi, I am looking for a possibility to add an additional dropdown to the top section in Unity (see screenshot) So basically left of the cloud icon
Thank you for answering! I appreciate that this problem is already known :-)
Hey, my problem is as follows: I have two machines that I use for Unity coding and I use Collaborate to sync my changes. When I update Unity on...
Hey guys. Just started with aab building from cloud and management to get it running by setting aab in the advanced settings. When trying to...
yeah, guess we have to live with it. Wonder how the new system will look like and what it will support
Wow, this is quite a journey here. I can add myself with the same issue. Animations played twice but on the joining client. I use the...
Hi, I am playing around with the script from OneManArmy3D. I have replaced the LevelArea with 2 variables so I can control the edges for X and Z....
Hi, recently I had to add a updated provisioning profile to cloud build because of a newly added device. But now I have the profile twice, the...
I guess this is because cloud build is not running on windows machines. But I'd be interested too if there are any plans to extend cloud build...
If somebody is interested, I have forked and extended the hockeyapp cloud build project with the possible to distribute static links from the last...
I would like to pop this question again, do we already have a possibility to generate a share link to the latest build of a target?
Hi, do we have a list of implementations of this awesome Kit? I'd really like to feel and play this kit.