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This might be helpful http://wowwiki.wikia.com/wiki/Critical_strike http://wowwiki.wikia.com/wiki/Dodge...
Hi, My game is a 3d space game with all movement occurring on X and Z, Y = 0 for all players, npc's, obstacles ect. Player has unlimited...
Looks good. Can't play it as I have no apple device so going from the vid. GUI looks polished. Shields critcal warning message blocks the player...
Was having the same issue but I could kill the process. Completely disabled my antivirus & firewall (avast in my case) and the editor opened. Quit...
Ah, can't believe I didn't work that out o_O Thanks for that
Hey, nice plugin. I've run into a problem I can't seem to work out. My asteroids(spawned from a wave) use OnDespawn() to spawn a TriggeredSpawner...
s7, Nice pack. Any possibility of adding projectile textures in psd format so we can edit the colour layer? eg laser impulse.
Agreed
Ok thanks, got my head around it
Hi Izitmee, In a sequence does a tweeners delay, loops and OnStepComplete get taken into account or is it overridden by the SequenceParms?...
Here's what I have. No promises that its helpful. Have fun. http://oggyart.com/blog/...
Might be a bit late but would ScriptableObjects be the go like Will Goldstone presented....
Worked it out, just dumb errors. Although it doesn't do anything so I think theres much more to it.
Hi, I'm trying to convert a gpu gems script and I'm getting a few errors that don't make sense to me. This is what i'm trying to convert...
I'm very interested in this.
thanks it works as in it now follows the path, but it rotates around more than just the Y axis. If I make destAngle.eulerAngles.x = 0;...
Basically I have a ship that I want to move through waypoints drawn. The problem i'm having is with the turning of the ship. It has worked for me...
Hi, Great tool. Im using a modified version of your DrawLinesTouch with a Physics.Raycast hit for the position to draw the lines instead of...
Actually it is possible to create a project in xcode without signing it. Works in latest version of xcode aswell, but it is much easier just to be...
thanks very much