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I want to create a BlobArray<BlobArray> where the internal blobArray can have a number of different types. However, BlobArrays require <T>...
I've also just learned that you can shorten this process by taking the NavMeshData that was baked and store it directly in an Authored component....
This post is for people who want to get AI navigation across meshes to work with ECS entities in a performant manner. There have been a number of...