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thankyou
So, I have an enemy that damages the player when it collides with them. In order for the enemy to stay on the map, I need a collider. Although, I...
Thanks a bunch, Ill implement this
I want to add a two-second delay in the time I get hurt, an invincibility period. So, when I touch the enemy, I take one damage and have two...
Thanks a bunch, ill try to delve deeper
Hey, ive found one thing. doing a bit of trial and error, I found that my camera was causing the problem. By turning off MSAA, the lines...
I'm making a game (obviously) and I'm implementing the shooting based on this video: Unity 2D Aim and Shoot at mouse position Tutorial - YouTube....
this is the sprite in the inspector (all the same) [ATTACH]
I'm Inputting an idle animation for my character, but the sprites are being altered weirdly. 1. I'm getting random color changes on my sprites 2....
omg im a dumbasss
[ATTACH] Yea I have no clue why this is happening, anyone got a answer?
Oh I didn't notice that, thanks
Ive tried this from another post: [ATTACH] but when I apply this, it doesn't work, anyone know what I did wrong? [ATTACH]
Is this not what I should do? [ATTACH] exposer param: [ATTACH] I get this error on the ".5f": [ATTACH]
I suppose I understand, I'll see what I can do, thanks
What do I show? all the scene has is a few UI elements with scripts that relate to its actions.
I'm really new to unity and coding in general, I started recently. Right now, I'm using tutorials and such to make my game. So I dont know how I...
So, the settings menu in my game does function properly, but, when you leave the scene, the data remains the same, but the visuals revert to how...
here is the mixer... I dont know if its needed[ATTACH] I though so but how?