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I've got it working. I changed a lot of code so I am not 100% sure what changed. But I had a [HideInInspector] Attribute on a higher up object...
Hello! It seems like the PropertyField when used in an EditorWindow can't render fallback Drawers when no PropertyDrawer is implemented, which it...
Hello! I am writing a custom EditorWindow and want to make use of Bindings as much as possible but I am not sure at some points how to correctly...
Hello! Well I would not see how to use it in this context. I could put the interface on either the MonoBehaviour or the ScriptableObject. When...
Hello! I have a ScriptableObject: public class MySO : ScriptableObject { ... } What I am looking for is a way to trigger a...
Yes! That was it, I was missing the INotificationOptionProvider interface. Thanks!
@seant_unity I have tried to use Stop & Pause & Evaluate Nothing works. The previous INotifications are always called. Also just calling...
Hello! I am now using this code: director.Stop(); director.time = navigationMarker.time;...
Hello! I would like to skip forward in the timeline without triggering all Notifications from markers or Animation Events in Clips inbetween....
@BestHTTP Hello! When I click on a Log from a websocket callback the unity Console is crashing (2019.1.0f2): ArgumentOutOfRangeException: Length...
Do you think it would be possible in the future out of the box, or easily implemented by myself that there is also a SignalEmitter as a Component?...
On Unity 2018.2.6f1, just upgraded to VS2017 community 15.8.2, deleted the solution and project files, reopened the c# project, but still the...
it seems that the audio system breaks sometimes. we have sounds missing after a few seconds or minutes of play. both in the editor and in the...
Hi everyone! for about two weeks now, we see strange error messages appear in the log: Assertion failed: Assertion failed on expression:...
Hello! We have some trouble with Host Migration. First Time round everything works as expected, OnClientDisconnectedFromHost gets called, we...
Hello! When Aligning a Text in a Text Field to the Bottom and Vertical Overflow is set to Truncate prior to 2017 the text was cut at the top, now...
just tried the upgrade to 2017.1.0p2 and the issue pops up again. Tried it on two different computers, one even with 32gig of ram. It just hangs...
I still think there is something foul. Enlighten usually only takes about 2 gig of ram, and all of a sudden it tries to allocate 12 gig out of...
Why not use a skybox directly? You can use a reflection probe in the editor to render a cubemap texture that you can then use as a skybox. Unless...
Maybe it's linked to the out of memory errors we see in the console during the visibility phase. It does not seem to bother the editor though....