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I see that 2019 added new API for GraphicsBuffer and specifically an ability to create index buffer manually. Is it possible to use it with Mesh...
Is it possible somehow to share index buffers between meshes in Unity? I'm having a use case where indices stay the same, but I'm having multiple...
Nope, it seems to be impossible, because there is no way to get the camera's shadow projections. DrawMesh is the only way :<
Hi, I was bit experimenting with command buffers but I didn't find a way to properly render stuff to shadow maps. Light object has...