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The classes you need to do this are locked away inside the Timeline.dll, but if you're willing to modify the Timeline DLL you can do it. See my...
@afender7 posted a problem on twitter. https://twitter.com/afender7/status/931284975181271041 and it was much easier to respond here. This is the...
You can cut out your notification system by setting the clip directly on the behaviour like this: protected override Playable CreatePlayable...
As per @seant_unity's solution you don't need implement a mixer nor the CreateTrackMixer override as there is default implementation in the base...
If you want the duration to update when you're changing the audio clip you can do it by creating a custom property drawer for your behaviour and...
@seant_unity Thanks, I'm just trying to get it as steamlined as possible. We've been using an in house timeline-esque tool for 6+ years and have...
If you select the clip in the timeline you can set the name in the top of the inspector [ATTACH]
I've been noodling around with the Timeline system for the last couple of days and like you guys found the lack of support for one shot events a...
Just a follow up to this. I'm working on a solution to the lack of event track. I've figured out a way of creating a single timeline track which...
I was looking in to this just now. Internally there is some attributes and classes for making custom drawers for tracks and track inspectors, but...