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Does this work on WebGL? We are trying Unity's WebGLStreamingAudio asset but it seems to have a fair amount of latency; would your plugin have...
Unity now has its own mobile-friendly video handler called VideoPlayer. You will need to convert any videos you have into mp4s that play natively...
Thanks!! I'll give that a try.
Does your asset implement anything like these number spinners?...
I'm using Unity 5.0.1. For some reason, the resources.assets file that gets generated in Xcode for the iPad build is too big. It's a bit over 2GB...
Thanks! I'll give that a shot and see if it helps. I did find the new properties referenced in your screenshot and changed them all to be more...
Declare plugin usage? How do you mean?
I submitted a bug here that is currently impacting our ability to make builds for mobile platforms on Unity 5:...
I'm seeing this issue with Unity 5: http://fogbugz.unity3d.com/default.asp?680334_8puhhahrt1167edp Could this be partly what's causing issues...
I upgraded to Unity Pro 5 and I'm having trouble getting movies to work on Android and iOS. Android builds but won't play, and XCode refuses to...
Actually part of the wrong size was a bug in my code, I misspelled the font I was loading. So it is the correct size but offset a bit like you...
Thanks for keeping an eye on this! In actuality it seems like the text cursor is just the wrong size now, not off-center.
Great! Thanks for the clarification, I'll keep an eye out.
I'm having trouble getting this to work in Linux. All I get is a black screen. Any ideas?
I was seeing this issue in 4.5.5 and it is still present in Unity 4.6. Did that patch not make it to the 4.6 release somehow? All I'm doing is...
Alternatively, is there a way to unlock separate games via in-app purchase? From what I understand IAP is usually reserved for internal additions...
I'm trying to figure out a way to package our game episodes into one launcher, in such a way that people can purchase and download / uninstall...
I'm using GenericMenu to show a context menu that has submenus with the ShowAsContext function, but for some reason most of the time the submenus...
Thanks, guess I just wasn't searching hard enough in what Event has.
After a lot of searching, I found out that apparently there's no way to access Input from inside an EditorWindow. I'm trying to make a custom tool...