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Hi all, We understand that there is some confusion around how the custom function node works and/or the way we recommend that you work with it....
Note that this also works while the Master Node is set to opaque. The difference being the usual between opaque/transparent: Front-to-back vs...
Forgive me if my advice is incorrect as I'm responding on just looking at your graph, but it looks as if you're subtracting the camera position...
This is a cool idea, but I'm afraid we really don't have resources available to work on something like this. Be aware also that the data model for...
Part of the intention of allowing HLSL include from file via Custom Function Node was to unlock a lot of this stuff. As this is just included raw...
Hi, Currently there is no way to disable the shader caster pass in Shader Graph. This is something we are looking to implement.
Hi, I believe the issue is that the Unlit LWRP subshader defines _MainTex for use in its meta pass. Changing this requires changing all of...
Woah, big list. Ill try to address as much as I can :P Show Generated Shader Code This is still there? Its only available on master nodes and...
Hi, This is a known issue in SG with HDRP as HDRP uses camera relative rendering and SG is not handling that correctly currently. There is a PR...
Hi, Right now we aren't posting an official roadmap for Shader Graph as it is evolving all the time while working towards 2019.3. As for your...
Hi, Right now the generator is missing a remap step that will allow you to access the modified vertex position in the fragment shader. This is on...
Hi, Could you provide some images to help us work out whats going on here? Preferably of both the graph and actual/expected outcomes.
Hi, This has been on our radar for some time now. Hopefully we will get to implementing this soon (it was/is dependent on some refactor work that...
Hi, This is a nice idea (and something I've thought about before). Honestly, the only reason we don't have one is no-one has had the time to work...
Hi, We will be implementing a comment node similar to the one found in the VFX graph in the future, but until then Group node title is the best...
Hi, Im afraid your case is hard to understand without without something concrete to look at. Would it be possible to upload a project/some assets...
Hi, Assuming you are talking about `BatchRendererGroup`, I'm afraid this will not work (at least for now). This only supports Model matrices per...
Hi, thanks for the suggestion. As ph_ notes, we have removed this API as of 2019.1. I will bring up this suggestion with the team to discuss...
Hi, We have fixes for this in PR that we are currently trying to get into the main branch. Until then please follow @sstrong 's advice and use...
Apologies, there is currently a bug with booleans in subgraphs. We have a fix for it already but it missed the 2.0.1 cutoff. It will be fixed in...