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Thanks a lot Kuba, Useful info! In my case however, the scene's ambient light somehow got cranked up to full white after the lightmap was baked,...
Hey guys, Thanks for reading this. I need some help with an issue. I've been trying to get light-probes to work. The lightmaps etc. all work...
Hey all, We have just released "Folded Flyer" for iPhone and iPad; a really cool 3D flying game featuring paper airplanes! :) Entirely build...
Thanks for the quick reply Tiles, much appreciated. I know that would solve the issue, but I was hoping for a more convenient option like altering...
Hi all, I'm working on the lighting for an iPhone game and I'm running into a problem with the lightmaps. I'm using a single lightmap per...
Amazing textures, great work! The only reason not to buy these would be that they're not uniquely build for one game / art style. But that goes...
Same here :)
Hi all, I'm trying to get the skybox to work on the camera while having a few planes with the iPhone water in my scene. But there seems to be...
I would say, keep the app free and add extra content with an in app store to keep those new people entertained. I haven't played the game, but you...
Ok, I think I found out what could have caused the problem, as it is now fixed for me after days of trying. A few of my objects were miles away...
It worked fine for me, on the directional (sun) light. You might wanna scale down the flare textures a bit though.
I've got exactly the same problem, any update on what could have caused this error? I've pretty much tried everything I could think of.