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Hey everyone, I've since changed roles and I am now working in an entirely different department. It does mean I'm not as active on the forum...
Hey @Marscaleb I apologize for reawakening this post on our forums, but I'm curious if you have found a solution or alternative method, and if so...
I wouldn't mind seeing a Forward+ version of this!
Unfortunately we do not have a google authentication for windows build support, but I believe it is being worked on. We are working on a google...
Unfortunately not just yet, but we are finalizing a tutorial. We will let you know here and in a pinned thread on the forum.
Please make sure to be logged in to the correct account on the dashboard you can then choose the correct org from the drop down on the top right...
The UnityIAPManager class is a class provided by Unity's In-App Purchasing (IAP) system, which manages the purchase and consumption of in-app...
Another suggestion which may help: If you are using a Sandbox Testers account, you could try to clear the transaction history.
There are a few potential reasons why you may be having trouble restoring purchases on iOS in a sandbox environment: Make sure you are signed in...
The error log you provided suggests that there is a NullReferenceException occurring in the BuySmallGem method of your IAPManager class, which is...
There are several possible reasons why some Android devices may have difficulty initializing your Unity IAP products: Inconsistent Google Play...
What version of Unity are you using?
Could you open a new thread detailing any issues with Leaderboards on GPG so that we don't spam a thread unrelated to this thread, thanks.
You'd have to use both their API's as we don't yet support Steam or Quest in Economy
I suggest we take this up as a ticket so that we can be better equipped to help you and be able to respond faster. Follow this link to submit a...
No, in the modified example I provided, the OnPurchaseSucceeded method is registered as a callback for the onPurchaseSucceeded event of the...
To enable in-app purchases of subscription-based items for your use-case, you need to follow the steps below: Set up Unity IAP: Ensure that...
Yes, this runs at the start of the game, you'll be able to then see the expiration of the subscription as long as there is an active internet...
We have an update which should fix this issue, please check again and let me know your results.
As I say we are aware of the confusion, and are working on a document for using Google sign in with Google.