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@R2-RT yeah, in sample code that I provided I don't use burst because of the the problem with calculations that I have encountered. Bursted job...
Oh my, seems like really the case! And thats why rotation and uniform scale was still intact, but translation is messed up. Thanks! One...
Was solved by using math.mul(matrix4X4_float, float4(_vertexPropertiesOriginal[i].Position, 1)).xyz; instead of my "copy-paste" MultiplyPoint3x4...
Hello! I am drawing cubes via Graphics.DrawMeshInstancedProcedural(). I take some mesh vertices as positions source, then use Matrix4x4 to...
Hello! "A" is the correct one: 1. Mark Atlas as Addressable 2. Do NOT mark sprites contained in the Atlas as Addressables Everything would work,...
Case closed, it was just sprites metadata for Sprite Atlas that was added to bundles. It is mentioned in older addressables docs -...
Hello! I have a problem pairing Spite Atlases and Addressables. Current flow that I am testing: 1. Empty bootstrap scene that is embedded into...
Hello! I am using third-party client libarary for communication with backend and encountered error on Android builds. It seems like on Android...
Hello! I have an issue with google play services player id token. We were using this plugin to retrieve player OAuth id token, which then is used...