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I just realized that even though I was on "latest" that it was using version 2.5.1 Instead of the above I just directly edited the manifest.json...
I"m also having this issue
Hi all, I've written the most basic full screen shader possible in ShaderGraph and implemented it using a custom render feature, just a simple...
additionally, I understand I could create my tests in an isolated asmdef to use Unity's TestTools framework, but then I cannot access any classes...
Hi all, I've joined a team on a large complex project that has been in existence for nearly 5 years. So, before reading on, please understand at a...
One use case I've across for needing this: I am writing a data caching service which stores data in local filesystem and syncs to remote. Using...
Hi all, Is it possible to cast shadows from meshes created via DrawProceduralIndirect? I found this forum post for Unity v2019 in which user...
Hey all, apologies if this has already been reported elsewhere, but I found a bug in the ASE Template parser. I did not find any hits while...
Hahah yep, exactly this. OP: "hey i'm looking for something specific, I've tried (this link) and it's not quite what I'm looking for....
I'm having an issue where TMP will generate extra TMP SubmeshUI objects in the scene when used in a prefab. I wonder if the prefab has a reference...
This is the fix. I'm using asmdefs and forgot about linking alternate assemblies. Thank you.
I am working on Windows 10 and building to Windows 10 desktop. I am using the Graphic Raycaster component on the canvas element.
Hi there, is using UI with mouse input on multiple displays stable now? I am currently running a 2 display build with main output on display 1,...
Yup, looks like it was just a V-Sync issue. Unity was running at around 1000+ fps Thanks! facepalm
I haven't explicitly set a target frame rate, I'll give that a shot. But I am running with the lowest quality / fastest performance settings in build
Does anyone here know anything about Unity performance in Build vs. Editor, regarding system resources? So, this is a long question, I'll try to...
Ah, thanks for the reply. To be clear, I'm actually looking to get realtime analysis of the microphone or line in, which is a little trickier....
Hi all, I have exactly zero experience with FMod, but from what I've read it seems to be the exact tool I need. Does anyone have any...
I'm thinking even just a trial run of having a new section of the forum designated specifically for this, to see how much traction it might get,...
Awesome! Sounds like we've got a few. I don't have a clear direction yet to pursue this, but I'll be putting together an email for...