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That's good for now, but definitely not a permanent solutions, please let all push them here:...
I have a game for phones which I need to optimize cause is a 3D game. The thing is it runs really slower when I compile it with Unity 2017 than...
Really? Unity 5.6, some versions in between and nothing about this? IMHO this should be tagged as a critical bug :/
Same here please I'm also Android Dev and I cannot just downgrade the tools. Is there any other workaround or fix?
I've notice when I build for Android, there is a new more cool Unity splash screen for version 5.4, that's good, but I've already notice this...
Same problem here :( Anyone can help? Did you solve the problem?
Btw.. I use latest version 5.3.1f1 Personal, And it only uses 1 CPU of my quadcore, that's a problem cause it heats a lot and my battery run off...
The first start alway freeze when I try to run the game ( any of my projects ) but when I restart and remove the "Temp" folder it works perfectly....
Anyone have got problems with the "Is trigger" function of colliders? It looks like is working, but in my scripts the functions never get triggered.