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Hi, I have noticed that Vulkan performs very badly on xiaomi devices, I tested more than one, but we can use the Xiaomi note 8T as reference....
can you confirm that at this moment in time I need to add a custom parameter if I want to create cohorts based on device mode?
what is the current situation with the Vulkan warmup? Would this work? public struct ShaderWarmupSetup { /// <summary> /// <para>The...
Hello, This is just a demo I use to show the functionalities of my library (some of you may recognize this as an old demo unity) so I won't care...
sorry a precisation: the game doesn't crash for us. It takes a LONG time to close, but I am not sure if it's because of this. We are only...
yes we are wondering this too
Our setting up of the analytics ID follows a pretty standard flow. The first time a user runs the game on a new machine a new GUID is generated,...
Hi, HTTPClient seems to work with a windows IL2CPP client using Unity 2021.3. However, I didn't have the chance to test it with IOS/Android...
I am experiencing this too, I will try the workaround posted NullReferenceException: Object reference not set to an instance of an object. at...
This is probably a question that should be added to the FAQ. DeltaDNA is now owned by Unity, so which one is the preferred choice? Are there major...
Bump?
I would like to understand why BestHTTP implements websockets overHTTP2 only when wss is used. In a local environment we use ws (while in...
Hi, I want to move the WebSocket SendPing to another thread and send it regularly independently from the other messages being posted or not. I...
Hi, I am toying with UCB that I am using for the first time. I can't find IL2CPP related options, is it something that the builder takes directly...
did you profile this on mobile and how does it fare?
@Ryan-Unity we are in a stalemate situation with the support. They do not acknowledge my problem as a bug, but I cannot believe you don't see the...
Hello @Ryan-Unity are you following the ticket I opened with the support? If so I am continuing the discussion there.
@Ryan-Unity I am very surprised (sarcasm mode on: I am not) that this bug has not been caught earlier. I assume it is affecting a ton of companies...
https://docs.unity3d.com/Manual/Versioncontrolintegration.html the 2021.3 project settings doesn't look like this: [ATTACH]
that's exactly what I thought, but for a project that doesn't need future version of .net runtime is a weak reason.