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https://twitter.com/garrynewman/status/679225992418750464 there might be a small chance of shipping this with 5.4 in March, otherwise we ship it...
I have not seen this approach before, can you provide some more information? Is the offset needed to start after the OBB file header? Do you build...
http://docs.unity3d.com/Manual/android-OBBsupport.html (Note that the limit from Google is now 100MB, not 50MB anymore as mentioned in the link)
@BaconSanwich: Thanks! Looks like we have scheduled it for 5.4, but that means not this year anymore. I guess those lightmapping bugs will be...
Many people are on 5.1 for mobile, and they have the antialiasing problem with baked lightmaps. @BaconSanwich: Do you have the case number for...
I hope I never said it's totally usable, just there are fewer bugs in the whole system than before. But yeah that does not help you much if there...
There have been some changes and fixes, but the main problem is sadly still not fixed (dynamic objects casting shadows from mixed light in...
There have been many fixes to the mixed mode in the development branch. Not sure if all changes will be included in 5.3, but the 5.3 RC1 and some...
I'm sorry that you were not satisfied with the way we handled your issue. But plenty of the people you are talking to in this Forum are actual...
I have a repro :) The Anti-aliasing is skipped when the BlurRadius in the LightmapParameters is not 0 or 1 (sadly, default is 2...). But only for...