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Hello, jerotv. I tried to run your code on 2018.4.17f1 and it seems to work just fine. There might have been some other code which causes the...
Hello, PriyankaMJJOdico. In your specific case the issue is caused by the XElement.Load(string uri), which relies on the xml file being loaded...
Thank you very much for pointing this out, Johannski. Using "Name Files as Hashes" does indeed strip away the "wasm" suffix which prevents the...
Hello, Johannski. For Apache you can use the following server configuration (you can remove the parts which don't apply to your build settings):...
Hello ammar_12435. Yes, WebAssembly memory is allocated as a contiguous block. In latest Unity versions, and in Unity 2020.1 in particular, the...
If I understand correctly, in this specific case you would like to generate some intermediate version of the loader, which supports both native...
You can see the "No 'Access-Control-Allow-Origin' header is present on the requested resource" error in case when you are performing a...
This situation is rather unusual, because normally capabilities of the hosting server are known in advance. If you create a build before you make...
Yes, currently WebGLTemplates folder should be located directly under the Assets folder. However, I agree, in some cases it probably makes sense...
The following changes have been introduced to the WebGL loader and templates in Unity 2020.1: Unity now generates a build-specific WebGL loader,...
Hello Stardog. This is good question. Technically it is possible to use a canvas element as a placeholder. However, this would introduce some...
This is in fact a very good question, as it is not obvious at first at all. Briefly, there is no contradiction: 2 eval's can be executed in the...
Hello devluz. There are two types of JavaScript plugins: .jslib and .jspre. The difference between those types is the following. 1) .jslib...
Hello ThainaYu. SendMessage allows you to interact with dynamically created objects referenced by symbolic names. In most situations this...
Hello devluz. Your code works as expected. Declaring variables and functions through eval is only possible in the global scope. Note that it is...
Yes, I believe this issue is related https://bugs.chromium.org/p/v8/issues/detail?id=6003 The good news is that in Chrome Canary 60.0.3094.0...
Hello pseudowok. In previous versions of Unity most of the loading functionality has been performed sequentially. This is why it was possible to...
Hello r3dwolf. The standard way to do this is through the Splash Image settings. Add an image to your assets, change its texture type to Sprite,...
Hello ThainaYu. The new embedding scheme isolates the build code from the page code, which is very convenient if you want to embed your build on...
Hello stephanwinterberger. Currently WebAssembly compilation in Chrome is performed synchronously and will inevitably block the page UI. There is...