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I'm looking to make a seamless transition between two cameras, one of which has a small deadzone, while the second has no deadzone at all. When...
So after all this time and feedbacks last time that your planning times were way too short you come up one year later with a better plan but still...
Hi, we're using this tool, and having only used before the old 0.6/7 version of the tool it's great to see the improvements. However, we're seeing...
I tried to toggle the "Send Profiler Events" form the AddressbleAssetSettings scriptable object in the project, this is the only change that was...
Came to say exactly this. How did no unit test or build machine catched that glaring bug?
Thanks, your example is really helping. Didn't think about creating temporary SerializedObjects for the graphs themselves, that sounds like a...
Thanks for the detailed answer! I've had both 1 and 2 in mind as fallbacks for this issue yeah. The FMOD drawer is a bit beefy and references...
Oops sorry I thougt I replied to you earlier. So for added details : I'm using the EventRef struct from FMOD, basically setting anted parameters...
I manually handle it. Each node stores its data as json. So the struct will be populated when the node is created from the graph, and when the...
I'm trying to display a struct that has a custom PropertyDrawer in a graph made with UIToolkit. The property drawer works fine in the editor but...
It's gonna be hard, it seems so random to reproduce. On our seven people team, only one reproduce it this far, but they get it pretty...
Since upgrading to 2022.2.6, some of our machines have issues using AssetReferences, when using the picker it works fine the first time, but...
Is it normal that Pen.current isn't null when no stylus is present on my machine? I'm on a macbook and while the pen support works with our team...
It does fix some cases, but not all. If I select my item, and set a different addressable reference, I get the callback. If I change another time...
We just updated our project to Unity 2022.2.6 and Addressables 1.21.2, And used to have a callback when changing the referenced asset of our...
My first google search led me to the package version, then to the manual, not the scripting API. And this part is still referencing quicksearch....
Trying to explore this new search and its functionalities and I have to say the first impression is not great. The tool seem to be full of...
Well as was said above by a couple of users, it would be nice to have the Game window accepting the overlays. My use case was to add something in...
Any improvement on this side to expect ? I wanted to support some of our runtime tools with an overlay to limit the amount of windows our team has...
We use addressables for most of our assets. I've set it up in logical groups put even with that sometimes we have two users adding assets as...