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I upgraded to 1.7, same issues. It did persuade me to add some hacks to let me use mouse input for most things, though, so I mostly don't need...
Have other folks found success with 4.0 beta? I'm skeptical, since Unity Remote seems to work and fail based on phase of the moon, weather, and...
I have a script with a few public member variables (some rects, 5 textures, 4 rects, a boolean), and a GameObject with that script placed in the...
I've got one custom font working. It's from a 256x16 png, and is set to 32 characters wide by 2 tall in the Custom Font settings. The other...
This is my plan, as well. I don't expect to see any conversions from the pirated one, but I don't want them gumming up the high score table. :)...
Another angle: where would you recommend storing the Rects from PackTextures? I'm packing several different texture sets at edit time, into...
Very noob question, but: I've just started using Unity iPhone, and Debug.Break doesn't seem to break, when I run my app using the play button in...
Bug still exists in 2.6. On a related note, Unity crashes when you change the number of monitors your desktop uses. :) It's quite an adventure...
Thanks the the response. I just tweaked MassTextureImporter to change the flag. MassTextureImporter is here, for anyone wandering across this...
Interesting-- it can if you drag the tab, but not any other portion of the window, and not if you use the "Add Tab" menu in any of the tab bars....
Is there a way to set the Readable flag to true on textures loaded from the Resources directory at runtime? In particular: I'm attempting to...
I fixed it by changing the position of my second monitor relative to the first in my desktop settings, finding the window, dragging it onto the...
Silly question time: I can't get my console window back. I have the bottom edge of it, and the rest of the window's off the top of the screen....
Thanks for the above tips. The main issue I was having (I was attempting to do the same thing as the OP, with the same issues) was forgetting to...